Various and Sundered Items

Welcome to Terra Firma

An introduction to the Crystalpunk setting and GLOGhack from the Various and Sundered Items blog.

Peer beneath the shattered glass of the upper Firmament where the angels dwell and see the Colonnades, a misty world where island-pillars rise like trees from an eternal fog and daring aeronauts ply their trade by humming crystalcraft. Here the avarice of expansion and industry collides violently with the monstrous haunts of Donjon caverns, the mist-coursing gargantua of Deep Abysm, and - most predictably - with itself.

A History in Brief

Sacred texts detail - though not with the precision or scientific uniformity modern man would like - the cataclysm of ancient days wherein Providence shattered the crystal firmament where angels dwell, judging the ancient rebellion of mankind by obliterating the pax of his domain and opening the horror-prisons of Deep Abysm in a single fell blow. The rest of the details vary from text to text. This is the primeval history of the Colonnades.

History books tell a later story, detailing the earliest explorations of the Donjon world beneath the surface of the Capitoline, the godlike authorities of the wizard kings, and the eventual discovery of refined firmament in the pearls of a certain species of oyster-barnacle. Then came the Upsetting: the invention of the first crystalcraft, the development of the first crystal weapons, and the revolt against the magocracy. The world would never be the same.

Today is the Age of Flowering - so the noblemen and philosophers say - when mankind will at last spread over the face of the world and come to rule all things below the firmament. There will be challenges, but the taste of glory is too sweet, the prize of riches too shining, and the allure of discovery too insistent. So they gather all to ply the misty sea and plumb the Donjon depths for power and prestige as the humming crystal engine of industrialization churns to life. The horizon stretches in every direction.

The Rings of the World

There are six realms that touch the mortal sphere like concentric rings, and one that theologians, philosophers, and wizards debate. This seventh is the Divine Realm, and it is beyond the scope of this document. It is the realm of Providence, Who orders all things. It is substrate, background, and foreground to all else, and is the immediate and mediated source of all things called “magic”. Of these things we shall not now speak in detail. Here we shall consider the other six.

Deep Heaven

The realm of cosmic forces. The stars live here, and many say it was they who hurled Providence’s bolt of judgement to shatter all things below. From time to time, stars from Deep Heaven have been said to visit mankind, and there are many who worship these primordial entities. Most are content to remain in their orbits, guiding skyfarers with their twinkling radiance. Here also lives the Sun, which some say is a star (though it has never visited), and the Moon, which most say is not (though it has).

The Firmament

The home of angels. It was once a flawless crystal shell over the whole world, but that was thousands of years ago. Now shattered into a thousand refracting archipelagos, it drifts miles above the Capitoline, at the furthest reaches of Open Sky. With magic, or a very strong telescope, you can see angels singing and dancing on the surface of these translucent islands. They are beyond the reach of any ordinary storm cloud, but a few daring adventurers have already begun plotting ways to ascend to this sacred realm.

Open Sky

The territory of the winged, bordered irregularly on its lower edge by an asteroid field of free-floating terra firmamenta crystals. Dragons lair here, their thrumming sub-vocalizations corralling a lattice of terra firmamenta to hold them aloft as they rest. The fastest trade routes course through Open Sky, but bandits and buccaneers are always watching for an exposed craft or overextended convoy. Ace pilots and armed escort ships are always in demand.

The Capitoline

Where the vast bulk of civilized and semi-civilized life can be found. Mankind dwells on the capitals of the titanic columns of the Colonnades that rise above the Mist Sea, building great port-cities on the largest of them, but even the smallest are often home to cottage industries, wizard laboratories, or the abodes of disagreeable hermits. Where the columns lie close together, their gaps are spanned by anything from rope bridges to crystal-assisted gondolas, but when distant other tools must be employed: winged beasts, crystalcraft, magic, or even Demisect portals.

The Donjon

Below the surface of the Capitoline, each column is riddled with criss-crossing perforations that are home to their own unique and dangerous ecosystems. They are referred to collectively as the Donjon, and are the only known source of terra spectra - the variform arcane crystals that have become ubiquitous in Capitoline societies. The retrieval of these crystals is a dangerous affair, as the Donjon’s inhabitants are hostile to invaders from the surface and quite capable of defending their territory. Names like Dire Mole, Feather of Abysm, and Terra Vitae inspire dread even in the hearts of the most seasoned spelunkers. The Donjon also runs well below the Capitoline into the Mist Sea towards Deep Abysm where nameless horrors haunt the ever-darkening tunnels, and only the prospect of untapped clusters of terra spectra crystal drives fearful miners on.

Deep Abysm

Outside the relative safety of the Columns and well below the surface of the Mist Sea, the fog thickens. Here, where a man can hardly see the fingertips of his outstretched arm on a sunny day, great buoyant Leviathans slip quietly through the darkness, hundred-foot-long undulating tendrils guiding them where mortal eyes fail, shepherding their cavernous mouths to hapless prey. Here, it is said, demons gnaw at the roots of the ancient pillars, plotting devastating opposition to the Providence-blessed world above. Even so, there are foolhardy souls who plot expeditions, stockpile rations, and amass weapons to siege these accursed lowlands, confident that earth’s greatest riches must surely be those closest to its heart.

Columns of the Colonnades

Though no two columns are identical, the geographers of the Colonnades have classified the great stone pillars that make up the habitable region of their world, naming them in the process.

Crystals of Terra Firma

There are two primary classes of supernatural crystal: terra firmamenta and terra spectra. Mundane crystals are also plentiful in the Donjon and are regularly incorporated into jewelry and other decorative pieces, and diamond-tipped chisels are used to work the magical crystals.

Terra Firmamenta

Terra firmamenta is believed to have fallen from the Firmament when the bolt of Providence’s judgement shattered the heavens with a thunderous crash, sending the wondrous crystal hurtling earthward. It is glassy, nearly translucent but tinged with a slight golden color like the radiance of sunlight. It is hard - less so than diamonds and rubies, but similar to quartz. More importantly, it is superlight - significantly less dense than the Capitoline air - yet its density can be altered (temporarily, like putting it under pressure) by exposing it to infrasound or ultrasound of sufficient magnitude (proportional to the size of the crystal). Infrasounds increase the density of terra firmamenta, allowing it and attached objects to descend through the atmosphere without the addition of ballast. Ultrasounds function in reverse, further decreasing its density and allowing ascent without the discarding of ballast. Neither of these changes affect the volume of space the crystal occupies, though higher frequencies increase its translucence and lower frequencies increase its lustre.

Terra Spectra

Terra spectra is the name for a family of magically resonant crystals, rather than a single variety like terra firmamenta. These crystals are used as efficient foci of ambient mana, albeit ones that are generally only suited to emit a single, “primitive” evocation. There are endless varieties of terra spectra, but here are some of the more common or well-known varieties.

There are many others - telekinetic crystals, transmutative crystals, crystals that emit emotion, etc.. Ambitious wizards and scholarly associations have already begun the vast undertaking of cataloguing them, and they need unusual intrepid explorers to recover the rarest of rumored specimens.

Traversing the Colonnades

Crossing from one column to another is impossible by foot, so many ingenious methods have been discovered or invented over the centuries.

There may be others, but these are the ones known to mortals.

Crystalcraft

Crystalcraft are the lighter-than-air vehicles of the Colonnades, propelled by a hundred means but held aloft by only one - terra firmamenta. While these flying ships have no set configuration, there are some commonalities to be observed.

Any more is more than is technically necessary to be called a true crystalcraft, though most craft have more. Gondolas (moving along a fixed track, no rudder), elevators (vertical motion only, no propellant), and dirigibles (not using terra firmamenta) are not considered crystalcraft, but are sometimes called demicraft.

More to Come

Gameable content is on the way. Ship mechanics, bestiary entries, and classes are planned. This whole setting is a resurrection/overhaul of a world I first imagined in middle school and is heavily inspired by the Edge Chronicles and another series I can't currently recall but will credit if I remember. I actually GM'd a few sessions in this setting in High School, so this isn't my first crack at this, but I'm a lot more patient with projects now. Hopefully.

Happy New Year,

Various

#GLOG #terra firma